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● Make chance visibleWhat happens when
What happens when
random things team up?
Pick dice, coins, or number shapes. Combine them, run thousands of tiny experiments, and watch a pattern appear.
Build an experiment•••
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✦✦●Start with a story
Quick experiments
Choose one, then change anything you like.
Your turn
Build your experiment
The computer repeats your idea many times. More repeats make a steadier picture.
1
Choose random things
You can mix different kinds together.
2
Write the team-up formula
Each number means the matching distribution above.
Insert
Quick build
Use +, −, ×, ÷ and parentheses. Reusing a number reuses the same sampled value.
Ready to calculate
3
How many experiments?
This is different from the 3 values combined each time.
50,000repeats
Distribution guide
Seven ways randomness can look.
A distribution describes the possible results and how chance is spread between them. Discrete distributions have separated outcomes; continuous distributions cover a whole number range.
Discrete
Fair die
A fixed set of whole-number results. Every side is equally likely, so a six-sided die gives each number a 1 in 6 chance.
- Controls
- Choose the number of sides.
Discrete
Coin
A two-result experiment: success or not success. The two chances always add to 100%.
- Controls
- Choose the chance of heads.
Discrete
Success counter
Also called a binomial distribution. It counts how many successes happen across several independent tries.
- Controls
- Choose the number of tries and success chance.
Discrete
My own outcomes
Create any list of possible values. Weights let some values appear more often than others.
- Controls
- Enter value:weight pairs.
Continuous
Even range
Also called a uniform distribution. Equal-sized parts of the range have equal chances.
- Controls
- Choose a minimum and maximum.
Continuous
Bell curve
Also called a normal distribution. Values gather around the center, while far-away values become rarer.
- Controls
- Choose the center and spread.
Continuous
Triangle
A bounded range with one most likely point. Chances rise toward that point, then fall away.
- Controls
- Choose minimum, most likely, and maximum.